DND Blog

A place to keep DND session recaps, from various campaigns.

Smokey The Bear

Ship's Companion, a Black Bear.

A bright yellow black bear wearing a ranger hat. 40 inches tall at the shoulder, 79 inches long including the head, tail 3 inches long, weighing 240 pounds.

Stat points notes
Level 7  
Armor class 13 11 natural armor, Studded Leather armor would be 12 but is more because it's fitted for the bear.
HP 50 7d8+6, hit die is 1d8
Speed 40, climb 30  
Initiative 0 Dex modifier
Stat points bonus saving throw proficient
Strength 17 4 +7 y
Dexterity 10 0 +3  
Constitution 14 4 +7 y
Intelligence 2 -4 -1  
Wisdom 12 1 +4  
Charisma 7 -2 1  

Perception +3, passive perception 13.

Proficiency bonus +3, and is proficient in all saving throws, reflected in the above table.

Bite
Melee weapon attack, +4 to hit, reach 5 feet, one target
hit: 1d6 + 2 piercing damage
Claws
Melee weapon attack, +4 to hit, reach 5 feet, one target
hit: 2d4 + 2 slashing damage
Coordinated Attack
When Ship makes an attack, the bear can use a reaction to make a melee attack.
Keen Smell
The bear has advantage on Wisdom (Perception) checks that rely on smell.
Companion's bond
Animal companion obeys commands as best as it can. it rolls for initiative separately.
Animal companion moves stealithily with Natural Explorer
Companion has proficiency in skills in two skills of my choice, and is proficient in all saving throws.
For each level after 3rd, animal companion gains an additional hit die and increases its hit points accordingly.
When you gain ability score improvement, companion also improves; can increase one score by 2 or 2 by 1. Companion shares alignment, has personality trait and flaw to rolled for.

Defense

The bear has studded leather armor, AC 13.

When the bear can see Ship, the bear has advantage on all saving throws.

Traits

History

When Ship visited Solar Bolar's Bazaar in Kingalore, Ship bought the bear a Smoky Bear hat.

During the eights session, the party bought armor for the bear.